MYSTIC COLLEGE SIMULATOR


Mystic College Simulator

The Mystic College Simulator lets you plan ability upgrades for your War and Order Mystic. Select which mystic abilities you want to unlock and the tool calculates the total resources required for your chosen path.

Simulate your full mystic progression before spending resources, so you can optimize unlock order and avoid wasting materials on abilities that don't fit your strategy.

Set Owned Mystic College Level:



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130 rows
Every Mystic College research: troop affected, effect per level and the college level it needs
ResearchTroopLevelEffectMystic College level needed
Exhilarationinfantry1Increase HP of Infantry by 4%.1
Exhilarationinfantry2Increase HP of Infantry by 7%.2
Exhilarationinfantry3Increase HP of Infantry by 10%.3
Exhilarationinfantry4Increase HP of Infantry by 13.5%.4
Exhilarationinfantry5Increase HP of Infantry by 18%.5
Toughnessinfantry1Infantry take 4.5% less attack damage.5
Toughnessinfantry2Infantry take 8% less attack damage.5
Toughnessinfantry3Infantry take 11.5% less attack damage.5
Toughnessinfantry4Infantry take 15.5% less attack damage.5
Toughnessinfantry5Infantry take 20% less attack damage.5
Dodgecavalry1Cavalry have a 3.5% chance to dodge enemy attacks.1
Dodgecavalry2Cavalry have a 6% chance to dodge enemy attacks.2
Dodgecavalry3Cavalry have a 8.5% chance to dodge enemy attacks.3
Dodgecavalry4Cavalry have a 12% chance to dodge enemy attacks.4
Dodgecavalry5Cavalry have a 16% chance to dodge enemy attacks.5
Savage Impactcavalry1Cavalry attacks have 5% chance to Stun targered enemies.5
Savage Impactcavalry2Cavalry attacks have 8.5% chance to Stun targered enemies.5
Savage Impactcavalry3Cavalry attacks have 12% chance to Stun targered enemies.5
Savage Impactcavalry4Cavalry attacks have 16.5% chance to Stun targered enemies.5
Savage Impactcavalry5Cavalry attacks have 21% chance to Stun targered enemies.5
Mage Killerarcher1Archers deal 5.5% more damage to Mages3
Mage Killerarcher2Archers deal 9.5% more damage to Mages4
Mage Killerarcher3Archers deal 13.5% more damage to Mages4
Mage Killerarcher4Archers deal 18.5% more damage to Mages4
Mage Killerarcher5Archers deal 24% more damage to Mages4
Split Arrowarcher1Archers have a 4% chance to simultaneously hit 3 enemies in the front.5
Split Arrowarcher2Archers have a 7% chance to simultaneously hit 3 enemies in the front.5
Split Arrowarcher3Archers have a 10% chance to simultaneously hit 3 enemies in the front.5
Split Arrowarcher4Archers have a 13.5% chance to simultaneously hit 3 enemies in the front.5
Split Arrowarcher5Archers have a 18% chance to simultaneously hit 3 enemies in the front.5
Fatal Hitmage1Mages have a 3.5% chance of dealing higher damage to the enemy each attack.4
Fatal Hitmage2Mages have a 6% chance of dealing higher damage to the enemy each attack.4
Fatal Hitmage3Mages have a 8.5% chance of dealing higher damage to the enemy each attack.4
Fatal Hitmage4Mages have a 12% chance of dealing higher damage to the enemy each attack.4
Fatal Hitmage5Mages have a 16% chance of dealing higher damage to the enemy each attack.4
Fanaticismmage1Mage Attack Damage increased by 4.5%.5
Fanaticismmage2Mage Attack Damage increased by 8%.5
Fanaticismmage3Mage Attack Damage increased by 11.5%.5
Fanaticismmage4Mage Attack Damage increased by 15.5%.5
Fanaticismmage5Mage Attack Damage increased by 20%.5
Blazing Soulangel1Increases damage of Angels Sacred Flame by 5.5%.1
Blazing Soulangel2Increases damage of Angels Sacred Flame by 9.5%.2
Blazing Soulangel3Increases damage of Angels Sacred Flame by 13.5%.3
Blazing Soulangel4Increases damage of Angels Sacred Flame by 18.5%.4
Blazing Soulangel5Increases damage of Angels Sacred Flame by 24%.5
Flame Missileangel1Angels normal attack deals additional 4.5% damage to one enemy nearest the target.3
Flame Missileangel2Angels normal attack deals additional 8% damage to one enemy nearest the target.3
Flame Missileangel3Angels normal attack deals additional 11.5% damage to one enemy nearest the target.3
Flame Missileangel4Angels normal attack deals additional 15.5% damage to one enemy nearest the target.5
Flame Missileangel5Angels normal attack deals additional 20% damage to one enemy nearest the target.5
Elite Infantryinfantry1Increases base HP of Infantry by 20.6
Elite Infantryinfantry2Increases base HP of Infantry by 40.6
Elite Infantryinfantry3Increases base HP of Infantry by 60.6
Elite Infantryinfantry4Increases base HP of Infantry by 80.6
Elite Infantryinfantry5Increases base HP of Infantry by 100.6
Dragon Armorinfantry1Reduces Damage taken by infantry during Cross-Realm battles by 4.5%.8
Dragon Armorinfantry2Reduces Damage taken by infantry during Cross-Realm battles by 8%.8
Dragon Armorinfantry3Reduces Damage taken by infantry during Cross-Realm battles by 11.5%.8
Dragon Armorinfantry4Reduces Damage taken by infantry during Cross-Realm battles by 15.5%.8
Dragon Armorinfantry5Reduces Damage taken by infantry during Cross-Realm battles by 20%.8
Dragon Scale Shieldinfantry1Increases base Defense of Infantry by 3 when attacked by Archers.7
Dragon Scale Shieldinfantry2Increases base Defense of Infantry by 6 when attacked by Archers.7
Dragon Scale Shieldinfantry3Increases base Defense of Infantry by 9 when attacked by Archers.7
Dragon Scale Shieldinfantry4Increases base Defense of Infantry by 12 when attacked by Archers.7
Dragon Scale Shieldinfantry5Increases base Defense of Infantry by 15 when attacked by Archers.7
Interveneinfantry1When battling with lords, infantry will share the Damage taken by Archers and Mages by 20%. Also, all shared Damage taken by Infantry is additionally reduced by 60%.9
Interveneinfantry2When battling with lords, infantry will share the Damage taken by Archers and Mages by 25%. Also, all shared Damage taken by Infantry is additionally reduced by 60%.9
Interveneinfantry3When battling with lords, infantry will share the Damage taken by Archers and Mages by 30%. Also, all shared Damage taken by Infantry is additionally reduced by 60%.9
Interveneinfantry4When battling with lords, infantry will share the Damage taken by Archers and Mages by 40%. Also, all shared Damage taken by Infantry is additionally reduced by 60%.10
Interveneinfantry5When battling with lords, infantry will share the Damage taken by Archers and Mages by 50%. Also, all shared Damage taken by Infantry is additionally reduced by 60%.10
Elite Cavalrycavalry1Increases base HP of Cavalry by 20.6
Elite Cavalrycavalry2Increases base HP of Cavalry by 40.6
Elite Cavalrycavalry3Increases base HP of Cavalry by 60.6
Elite Cavalrycavalry4Increases base HP of Cavalry by 80.6
Elite Cavalrycavalry5Increases base HP of Cavalry by 100.6
Gold Horseshoescavalry1Reduces Damage taken by Cavalry during Cross-Realm battles by 4.5%.8
Gold Horseshoescavalry2Reduces Damage taken by Cavalry during Cross-Realm battles by 8%.8
Gold Horseshoescavalry3Reduces Damage taken by Cavalry during Cross-Realm battles by 11.5%.8
Gold Horseshoescavalry4Reduces Damage taken by Cavalry during Cross-Realm battles by 15.5%.8
Gold Horseshoescavalry5Reduces Damage taken by Cavalry during Cross-Realm battles by 20%.8
Magic Barriercavalry1Increases base Defense of Cavalry by 3 when attacked by Mages.7
Magic Barriercavalry2Increases base Defense of Cavalry by 6 when attacked by Mages.7
Magic Barriercavalry3Increases base Defense of Cavalry by 9 when attacked by Mages.7
Magic Barriercavalry4Increases base Defense of Cavalry by 12 when attacked by Mages.7
Magic Barriercavalry5Increases base Defense of Cavalry by 15 when attacked by Mages.7
Wild Instinctcavalry1Cavalry has 15% chance of perceiving an attack when battling with Lords, reducing the Damage of this attack by 13.5%. When it hasnt been triggered, the chances of being triggered increases by 15%. The effect can be stacked. The stacked effects are cleared after being triggered.9
Wild Instinctcavalry2Cavalry has 15% chance of perceiving an attack when battling with Lords, reducing the Damage of this attack by 24%. When it hasnt been triggered, the chances of being triggered increases by 15%. The effect can be stacked. The stacked effects are cleared after being triggered.9
Wild Instinctcavalry3Cavalry has 15% chance of perceiving an attack when battling with Lords, reducing the Damage of this attack by 34.5%. When it hasnt been triggered, the chances of being triggered increases by 15%. The effect can be stacked. The stacked effects are cleared after being triggered.9
Wild Instinctcavalry4Cavalry has 15% chance of perceiving an attack when battling with Lords, reducing the Damage of this attack by 46.5%. When it hasnt been triggered, the chances of being triggered increases by 15%. The effect can be stacked. The stacked effects are cleared after being triggered.10
Wild Instinctcavalry5Cavalry has 15% chance of perceiving an attack when battling with Lords, reducing the Damage of this attack by 60%. When it hasnt been triggered, the chances of being triggered increases by 15%. The effect can be stacked. The stacked effects are cleared after being triggered.10
Elite Archersarcher1Increasses base Attack of Archers by 2.6
Elite Archersarcher2Increasses base Attack of Archers by 4.6
Elite Archersarcher3Increasses base Attack of Archers by 6.6
Elite Archersarcher4Increasses base Attack of Archers by 8.6
Elite Archersarcher5Increasses base Attack of Archers by 10.6
Dragon Bowarcher1Increases Damage dealt by Archers during Cross-Realm battles by 4.5%.8
Dragon Bowarcher2Increases Damage dealt by Archers during Cross-Realm battles by 8%.8
Dragon Bowarcher3Increases Damage dealt by Archers during Cross-Realm battles by 11.5%.8
Dragon Bowarcher4Increases Damage dealt by Archers during Cross-Realm battles by 15.5%.8
Dragon Bowarcher5Increases Damage dealt by Archers during Cross-Realm battles by 20%.8
Dragonslayer Arrowarcher1Increases base Attack of Archers by 3 when Attacking Cavalry.7
Dragonslayer Arrowarcher2Increases base Attack of Archers by 6 when Attacking Cavalry.7
Dragonslayer Arrowarcher3Increases base Attack of Archers by 9 when Attacking Cavalry.7
Dragonslayer Arrowarcher4Increases base Attack of Archers by 12 when Attacking Cavalry.7
Dragonslayer Arrowarcher5Increases base Attack of Archers by 15 when Attacking Cavalry.7
Rain of Arrowsarcher1When battling with Lords, Archers additionally launch the Rain of Arrows to attack all enemy Troops (exluding Beasts) when attacking 6 times, dealing Damage by 2% of Archers Normal Attack. Rain of Arrows has a 30% chance of additionally dealing Damage.9
Rain of Arrowsarcher2When battling with Lords, Archers additionally launch the Rain of Arrows to attack all enemy Troops (exluding Beasts) when attacking 6 times, dealing Damage by 4.5% of Archers Normal Attack. Rain of Arrows has a 30% chance of additionally dealing Damage.9
Rain of Arrowsarcher3When battling with Lords, Archers additionally launch the Rain of Arrows to attack all enemy Troops (exluding Beasts) when attacking 6 times, dealing Damage by 7% of Archers Normal Attack. Rain of Arrows has a 30% chance of additionally dealing Damage.9
Rain of Arrowsarcher4When battling with Lords, Archers additionally launch the Rain of Arrows to attack all enemy Troops (exluding Beasts) when attacking 6 times, dealing Damage by 9.5% of Archers Normal Attack. Rain of Arrows has a 30% chance of additionally dealing Damage.10
Rain of Arrowsarcher5When battling with Lords, Archers additionally launch the Rain of Arrows to attack all enemy Troops (exluding Beasts) when attacking 6 times, dealing Damage by 12% of Archers Normal Attack. Rain of Arrows has a 30% chance of additionally dealing Damage.10
Elite Magesmage1Increasses base Attack of Mages by 2.6
Elite Magesmage2Increasses base Attack of Mages by 4.6
Elite Magesmage3Increasses base Attack of Mages by 6.6
Elite Magesmage4Increasses base Attack of Mages by 8.6
Elite Magesmage5Increasses base Attack of Mages by 10.6
Phoenix Wandmage1Increases Damage dealt by Mages during Cross-Realm battles by 4.5%.8
Phoenix Wandmage2Increases Damage dealt by Mages during Cross-Realm battles by 8%.8
Phoenix Wandmage3Increases Damage dealt by Mages during Cross-Realm battles by 11.5%.8
Phoenix Wandmage4Increases Damage dealt by Mages during Cross-Realm battles by 15.5%.8
Phoenix Wandmage5Increases Damage dealt by Mages during Cross-Realm battles by 20%.8
Pierce Armor Skillmage1Increases base Attack of Mages by 3 when Attacking Infantry.7
Pierce Armor Skillmage2Increases base Attack of Mages by 6 when Attacking Infantry.7
Pierce Armor Skillmage3Increases base Attack of Mages by 9 when Attacking Infantry.7
Pierce Armor Skillmage4Increases base Attack of Mages by 12 when Attacking Infantry.7
Pierce Armor Skillmage5Increases base Attack of Mages by 15 when Attacking Infantry.7
Spellmage1When battling with Lords, increase the critical Damage by Mages launching Critical Strikes by 6%. (Critical Strikes include Fatal Hit, Power Strike, and Critical Strike).9
Spellmage2When battling with Lords, increase the critical Damage by Mages launching Critical Strikes by 12.5%. (Critical Strikes include Fatal Hit, Power Strike, and Critical Strike).9
Spellmage3When battling with Lords, increase the critical Damage by Mages launching Critical Strikes by 19%. (Critical Strikes include Fatal Hit, Power Strike, and Critical Strike).9
Spellmage4When battling with Lords, increase the critical Damage by Mages launching Critical Strikes by 25%. (Critical Strikes include Fatal Hit, Power Strike, and Critical Strike).10
Spellmage5When battling with Lords, increase the critical Damage by Mages launching Critical Strikes by 30%. (Critical Strikes include Fatal Hit, Power Strike, and Critical Strike).10

About the Mystic College Simulator

The Mystic College tool works from 130 building entries and their matching requirement rows, across 5 slots. You select the abilities you intend to raise and it returns what that path needs.

Mystic abilities interact with building requirements, which is the part that catches people out: an ability you can afford may still be locked behind a building you have not raised. Modelling the two together shows the real blocker rather than just the resource cost.


Using it step by step

  1. Choose the abilities you want to raise, and to what level.

  2. Check the building requirements the tool surfaces alongside the cost.

  3. If a requirement is unmet, price that building step too — the Buildings List has it.

  4. Compare against a second ability path before spending.


Frequently asked questions

Why does the tool show building requirements?

Because ability levels are gated behind them. Showing the resource cost without the requirement would let you plan a path you cannot start, which is the most common planning mistake in this system.

Can I model an ability I have not unlocked?

Yes. The full set stays selectable so you can plan ahead rather than only price what is already available.

Does it save my configuration?

Configurations are stored in your browser on the device you used. There is no account, so nothing syncs between devices and clearing site data clears them.


Related tools


Guides that use this tool

  • What the Cost Tables Actually Say — All 440 upgrade steps summed: which resource is the real bottleneck, how much the Castle alone takes, and why most research costs no resources.


Game data is compiled and checked by players — where it comes from and how to report an error.