MYSTIC COLLEGE SIMULATOR
Mystic College Simulator
The Mystic College Simulator lets you plan ability upgrades for your War and Order Mystic. Select which mystic abilities you want to unlock and the tool calculates the total resources required for your chosen path.
Simulate your full mystic progression before spending resources, so you can optimize unlock order and avoid wasting materials on abilities that don't fit your strategy.
Set Owned Mystic College Level:
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| Research | Troop | Level | Effect | Mystic College level needed |
|---|---|---|---|---|
| Exhilaration | infantry | 1 | Increase HP of Infantry by 4%. | 1 |
| Exhilaration | infantry | 2 | Increase HP of Infantry by 7%. | 2 |
| Exhilaration | infantry | 3 | Increase HP of Infantry by 10%. | 3 |
| Exhilaration | infantry | 4 | Increase HP of Infantry by 13.5%. | 4 |
| Exhilaration | infantry | 5 | Increase HP of Infantry by 18%. | 5 |
| Toughness | infantry | 1 | Infantry take 4.5% less attack damage. | 5 |
| Toughness | infantry | 2 | Infantry take 8% less attack damage. | 5 |
| Toughness | infantry | 3 | Infantry take 11.5% less attack damage. | 5 |
| Toughness | infantry | 4 | Infantry take 15.5% less attack damage. | 5 |
| Toughness | infantry | 5 | Infantry take 20% less attack damage. | 5 |
| Dodge | cavalry | 1 | Cavalry have a 3.5% chance to dodge enemy attacks. | 1 |
| Dodge | cavalry | 2 | Cavalry have a 6% chance to dodge enemy attacks. | 2 |
| Dodge | cavalry | 3 | Cavalry have a 8.5% chance to dodge enemy attacks. | 3 |
| Dodge | cavalry | 4 | Cavalry have a 12% chance to dodge enemy attacks. | 4 |
| Dodge | cavalry | 5 | Cavalry have a 16% chance to dodge enemy attacks. | 5 |
| Savage Impact | cavalry | 1 | Cavalry attacks have 5% chance to Stun targered enemies. | 5 |
| Savage Impact | cavalry | 2 | Cavalry attacks have 8.5% chance to Stun targered enemies. | 5 |
| Savage Impact | cavalry | 3 | Cavalry attacks have 12% chance to Stun targered enemies. | 5 |
| Savage Impact | cavalry | 4 | Cavalry attacks have 16.5% chance to Stun targered enemies. | 5 |
| Savage Impact | cavalry | 5 | Cavalry attacks have 21% chance to Stun targered enemies. | 5 |
| Mage Killer | archer | 1 | Archers deal 5.5% more damage to Mages | 3 |
| Mage Killer | archer | 2 | Archers deal 9.5% more damage to Mages | 4 |
| Mage Killer | archer | 3 | Archers deal 13.5% more damage to Mages | 4 |
| Mage Killer | archer | 4 | Archers deal 18.5% more damage to Mages | 4 |
| Mage Killer | archer | 5 | Archers deal 24% more damage to Mages | 4 |
| Split Arrow | archer | 1 | Archers have a 4% chance to simultaneously hit 3 enemies in the front. | 5 |
| Split Arrow | archer | 2 | Archers have a 7% chance to simultaneously hit 3 enemies in the front. | 5 |
| Split Arrow | archer | 3 | Archers have a 10% chance to simultaneously hit 3 enemies in the front. | 5 |
| Split Arrow | archer | 4 | Archers have a 13.5% chance to simultaneously hit 3 enemies in the front. | 5 |
| Split Arrow | archer | 5 | Archers have a 18% chance to simultaneously hit 3 enemies in the front. | 5 |
| Fatal Hit | mage | 1 | Mages have a 3.5% chance of dealing higher damage to the enemy each attack. | 4 |
| Fatal Hit | mage | 2 | Mages have a 6% chance of dealing higher damage to the enemy each attack. | 4 |
| Fatal Hit | mage | 3 | Mages have a 8.5% chance of dealing higher damage to the enemy each attack. | 4 |
| Fatal Hit | mage | 4 | Mages have a 12% chance of dealing higher damage to the enemy each attack. | 4 |
| Fatal Hit | mage | 5 | Mages have a 16% chance of dealing higher damage to the enemy each attack. | 4 |
| Fanaticism | mage | 1 | Mage Attack Damage increased by 4.5%. | 5 |
| Fanaticism | mage | 2 | Mage Attack Damage increased by 8%. | 5 |
| Fanaticism | mage | 3 | Mage Attack Damage increased by 11.5%. | 5 |
| Fanaticism | mage | 4 | Mage Attack Damage increased by 15.5%. | 5 |
| Fanaticism | mage | 5 | Mage Attack Damage increased by 20%. | 5 |
| Blazing Soul | angel | 1 | Increases damage of Angels Sacred Flame by 5.5%. | 1 |
| Blazing Soul | angel | 2 | Increases damage of Angels Sacred Flame by 9.5%. | 2 |
| Blazing Soul | angel | 3 | Increases damage of Angels Sacred Flame by 13.5%. | 3 |
| Blazing Soul | angel | 4 | Increases damage of Angels Sacred Flame by 18.5%. | 4 |
| Blazing Soul | angel | 5 | Increases damage of Angels Sacred Flame by 24%. | 5 |
| Flame Missile | angel | 1 | Angels normal attack deals additional 4.5% damage to one enemy nearest the target. | 3 |
| Flame Missile | angel | 2 | Angels normal attack deals additional 8% damage to one enemy nearest the target. | 3 |
| Flame Missile | angel | 3 | Angels normal attack deals additional 11.5% damage to one enemy nearest the target. | 3 |
| Flame Missile | angel | 4 | Angels normal attack deals additional 15.5% damage to one enemy nearest the target. | 5 |
| Flame Missile | angel | 5 | Angels normal attack deals additional 20% damage to one enemy nearest the target. | 5 |
| Elite Infantry | infantry | 1 | Increases base HP of Infantry by 20. | 6 |
| Elite Infantry | infantry | 2 | Increases base HP of Infantry by 40. | 6 |
| Elite Infantry | infantry | 3 | Increases base HP of Infantry by 60. | 6 |
| Elite Infantry | infantry | 4 | Increases base HP of Infantry by 80. | 6 |
| Elite Infantry | infantry | 5 | Increases base HP of Infantry by 100. | 6 |
| Dragon Armor | infantry | 1 | Reduces Damage taken by infantry during Cross-Realm battles by 4.5%. | 8 |
| Dragon Armor | infantry | 2 | Reduces Damage taken by infantry during Cross-Realm battles by 8%. | 8 |
| Dragon Armor | infantry | 3 | Reduces Damage taken by infantry during Cross-Realm battles by 11.5%. | 8 |
| Dragon Armor | infantry | 4 | Reduces Damage taken by infantry during Cross-Realm battles by 15.5%. | 8 |
| Dragon Armor | infantry | 5 | Reduces Damage taken by infantry during Cross-Realm battles by 20%. | 8 |
| Dragon Scale Shield | infantry | 1 | Increases base Defense of Infantry by 3 when attacked by Archers. | 7 |
| Dragon Scale Shield | infantry | 2 | Increases base Defense of Infantry by 6 when attacked by Archers. | 7 |
| Dragon Scale Shield | infantry | 3 | Increases base Defense of Infantry by 9 when attacked by Archers. | 7 |
| Dragon Scale Shield | infantry | 4 | Increases base Defense of Infantry by 12 when attacked by Archers. | 7 |
| Dragon Scale Shield | infantry | 5 | Increases base Defense of Infantry by 15 when attacked by Archers. | 7 |
| Intervene | infantry | 1 | When battling with lords, infantry will share the Damage taken by Archers and Mages by 20%. Also, all shared Damage taken by Infantry is additionally reduced by 60%. | 9 |
| Intervene | infantry | 2 | When battling with lords, infantry will share the Damage taken by Archers and Mages by 25%. Also, all shared Damage taken by Infantry is additionally reduced by 60%. | 9 |
| Intervene | infantry | 3 | When battling with lords, infantry will share the Damage taken by Archers and Mages by 30%. Also, all shared Damage taken by Infantry is additionally reduced by 60%. | 9 |
| Intervene | infantry | 4 | When battling with lords, infantry will share the Damage taken by Archers and Mages by 40%. Also, all shared Damage taken by Infantry is additionally reduced by 60%. | 10 |
| Intervene | infantry | 5 | When battling with lords, infantry will share the Damage taken by Archers and Mages by 50%. Also, all shared Damage taken by Infantry is additionally reduced by 60%. | 10 |
| Elite Cavalry | cavalry | 1 | Increases base HP of Cavalry by 20. | 6 |
| Elite Cavalry | cavalry | 2 | Increases base HP of Cavalry by 40. | 6 |
| Elite Cavalry | cavalry | 3 | Increases base HP of Cavalry by 60. | 6 |
| Elite Cavalry | cavalry | 4 | Increases base HP of Cavalry by 80. | 6 |
| Elite Cavalry | cavalry | 5 | Increases base HP of Cavalry by 100. | 6 |
| Gold Horseshoes | cavalry | 1 | Reduces Damage taken by Cavalry during Cross-Realm battles by 4.5%. | 8 |
| Gold Horseshoes | cavalry | 2 | Reduces Damage taken by Cavalry during Cross-Realm battles by 8%. | 8 |
| Gold Horseshoes | cavalry | 3 | Reduces Damage taken by Cavalry during Cross-Realm battles by 11.5%. | 8 |
| Gold Horseshoes | cavalry | 4 | Reduces Damage taken by Cavalry during Cross-Realm battles by 15.5%. | 8 |
| Gold Horseshoes | cavalry | 5 | Reduces Damage taken by Cavalry during Cross-Realm battles by 20%. | 8 |
| Magic Barrier | cavalry | 1 | Increases base Defense of Cavalry by 3 when attacked by Mages. | 7 |
| Magic Barrier | cavalry | 2 | Increases base Defense of Cavalry by 6 when attacked by Mages. | 7 |
| Magic Barrier | cavalry | 3 | Increases base Defense of Cavalry by 9 when attacked by Mages. | 7 |
| Magic Barrier | cavalry | 4 | Increases base Defense of Cavalry by 12 when attacked by Mages. | 7 |
| Magic Barrier | cavalry | 5 | Increases base Defense of Cavalry by 15 when attacked by Mages. | 7 |
| Wild Instinct | cavalry | 1 | Cavalry has 15% chance of perceiving an attack when battling with Lords, reducing the Damage of this attack by 13.5%. When it hasnt been triggered, the chances of being triggered increases by 15%. The effect can be stacked. The stacked effects are cleared after being triggered. | 9 |
| Wild Instinct | cavalry | 2 | Cavalry has 15% chance of perceiving an attack when battling with Lords, reducing the Damage of this attack by 24%. When it hasnt been triggered, the chances of being triggered increases by 15%. The effect can be stacked. The stacked effects are cleared after being triggered. | 9 |
| Wild Instinct | cavalry | 3 | Cavalry has 15% chance of perceiving an attack when battling with Lords, reducing the Damage of this attack by 34.5%. When it hasnt been triggered, the chances of being triggered increases by 15%. The effect can be stacked. The stacked effects are cleared after being triggered. | 9 |
| Wild Instinct | cavalry | 4 | Cavalry has 15% chance of perceiving an attack when battling with Lords, reducing the Damage of this attack by 46.5%. When it hasnt been triggered, the chances of being triggered increases by 15%. The effect can be stacked. The stacked effects are cleared after being triggered. | 10 |
| Wild Instinct | cavalry | 5 | Cavalry has 15% chance of perceiving an attack when battling with Lords, reducing the Damage of this attack by 60%. When it hasnt been triggered, the chances of being triggered increases by 15%. The effect can be stacked. The stacked effects are cleared after being triggered. | 10 |
| Elite Archers | archer | 1 | Increasses base Attack of Archers by 2. | 6 |
| Elite Archers | archer | 2 | Increasses base Attack of Archers by 4. | 6 |
| Elite Archers | archer | 3 | Increasses base Attack of Archers by 6. | 6 |
| Elite Archers | archer | 4 | Increasses base Attack of Archers by 8. | 6 |
| Elite Archers | archer | 5 | Increasses base Attack of Archers by 10. | 6 |
| Dragon Bow | archer | 1 | Increases Damage dealt by Archers during Cross-Realm battles by 4.5%. | 8 |
| Dragon Bow | archer | 2 | Increases Damage dealt by Archers during Cross-Realm battles by 8%. | 8 |
| Dragon Bow | archer | 3 | Increases Damage dealt by Archers during Cross-Realm battles by 11.5%. | 8 |
| Dragon Bow | archer | 4 | Increases Damage dealt by Archers during Cross-Realm battles by 15.5%. | 8 |
| Dragon Bow | archer | 5 | Increases Damage dealt by Archers during Cross-Realm battles by 20%. | 8 |
| Dragonslayer Arrow | archer | 1 | Increases base Attack of Archers by 3 when Attacking Cavalry. | 7 |
| Dragonslayer Arrow | archer | 2 | Increases base Attack of Archers by 6 when Attacking Cavalry. | 7 |
| Dragonslayer Arrow | archer | 3 | Increases base Attack of Archers by 9 when Attacking Cavalry. | 7 |
| Dragonslayer Arrow | archer | 4 | Increases base Attack of Archers by 12 when Attacking Cavalry. | 7 |
| Dragonslayer Arrow | archer | 5 | Increases base Attack of Archers by 15 when Attacking Cavalry. | 7 |
| Rain of Arrows | archer | 1 | When battling with Lords, Archers additionally launch the Rain of Arrows to attack all enemy Troops (exluding Beasts) when attacking 6 times, dealing Damage by 2% of Archers Normal Attack. Rain of Arrows has a 30% chance of additionally dealing Damage. | 9 |
| Rain of Arrows | archer | 2 | When battling with Lords, Archers additionally launch the Rain of Arrows to attack all enemy Troops (exluding Beasts) when attacking 6 times, dealing Damage by 4.5% of Archers Normal Attack. Rain of Arrows has a 30% chance of additionally dealing Damage. | 9 |
| Rain of Arrows | archer | 3 | When battling with Lords, Archers additionally launch the Rain of Arrows to attack all enemy Troops (exluding Beasts) when attacking 6 times, dealing Damage by 7% of Archers Normal Attack. Rain of Arrows has a 30% chance of additionally dealing Damage. | 9 |
| Rain of Arrows | archer | 4 | When battling with Lords, Archers additionally launch the Rain of Arrows to attack all enemy Troops (exluding Beasts) when attacking 6 times, dealing Damage by 9.5% of Archers Normal Attack. Rain of Arrows has a 30% chance of additionally dealing Damage. | 10 |
| Rain of Arrows | archer | 5 | When battling with Lords, Archers additionally launch the Rain of Arrows to attack all enemy Troops (exluding Beasts) when attacking 6 times, dealing Damage by 12% of Archers Normal Attack. Rain of Arrows has a 30% chance of additionally dealing Damage. | 10 |
| Elite Mages | mage | 1 | Increasses base Attack of Mages by 2. | 6 |
| Elite Mages | mage | 2 | Increasses base Attack of Mages by 4. | 6 |
| Elite Mages | mage | 3 | Increasses base Attack of Mages by 6. | 6 |
| Elite Mages | mage | 4 | Increasses base Attack of Mages by 8. | 6 |
| Elite Mages | mage | 5 | Increasses base Attack of Mages by 10. | 6 |
| Phoenix Wand | mage | 1 | Increases Damage dealt by Mages during Cross-Realm battles by 4.5%. | 8 |
| Phoenix Wand | mage | 2 | Increases Damage dealt by Mages during Cross-Realm battles by 8%. | 8 |
| Phoenix Wand | mage | 3 | Increases Damage dealt by Mages during Cross-Realm battles by 11.5%. | 8 |
| Phoenix Wand | mage | 4 | Increases Damage dealt by Mages during Cross-Realm battles by 15.5%. | 8 |
| Phoenix Wand | mage | 5 | Increases Damage dealt by Mages during Cross-Realm battles by 20%. | 8 |
| Pierce Armor Skill | mage | 1 | Increases base Attack of Mages by 3 when Attacking Infantry. | 7 |
| Pierce Armor Skill | mage | 2 | Increases base Attack of Mages by 6 when Attacking Infantry. | 7 |
| Pierce Armor Skill | mage | 3 | Increases base Attack of Mages by 9 when Attacking Infantry. | 7 |
| Pierce Armor Skill | mage | 4 | Increases base Attack of Mages by 12 when Attacking Infantry. | 7 |
| Pierce Armor Skill | mage | 5 | Increases base Attack of Mages by 15 when Attacking Infantry. | 7 |
| Spell | mage | 1 | When battling with Lords, increase the critical Damage by Mages launching Critical Strikes by 6%. (Critical Strikes include Fatal Hit, Power Strike, and Critical Strike). | 9 |
| Spell | mage | 2 | When battling with Lords, increase the critical Damage by Mages launching Critical Strikes by 12.5%. (Critical Strikes include Fatal Hit, Power Strike, and Critical Strike). | 9 |
| Spell | mage | 3 | When battling with Lords, increase the critical Damage by Mages launching Critical Strikes by 19%. (Critical Strikes include Fatal Hit, Power Strike, and Critical Strike). | 9 |
| Spell | mage | 4 | When battling with Lords, increase the critical Damage by Mages launching Critical Strikes by 25%. (Critical Strikes include Fatal Hit, Power Strike, and Critical Strike). | 10 |
| Spell | mage | 5 | When battling with Lords, increase the critical Damage by Mages launching Critical Strikes by 30%. (Critical Strikes include Fatal Hit, Power Strike, and Critical Strike). | 10 |
About the Mystic College Simulator
The Mystic College tool works from 130 building entries and their matching requirement rows, across 5 slots. You select the abilities you intend to raise and it returns what that path needs.
Mystic abilities interact with building requirements, which is the part that catches people out: an ability you can afford may still be locked behind a building you have not raised. Modelling the two together shows the real blocker rather than just the resource cost.
Using it step by step
Choose the abilities you want to raise, and to what level.
Check the building requirements the tool surfaces alongside the cost.
If a requirement is unmet, price that building step too — the Buildings List has it.
Compare against a second ability path before spending.
Frequently asked questions
Why does the tool show building requirements?
Because ability levels are gated behind them. Showing the resource cost without the requirement would let you plan a path you cannot start, which is the most common planning mistake in this system.
Can I model an ability I have not unlocked?
Yes. The full set stays selectable so you can plan ahead rather than only price what is already available.
Does it save my configuration?
Configurations are stored in your browser on the device you used. There is no account, so nothing syncs between devices and clearing site data clears them.
Related tools
High College Simulator — the other research system
Buildings List — price the buildings these abilities require
Azurite Calculator — how long the Azurite will take to gather
Guides that use this tool
What the Cost Tables Actually Say — All 440 upgrade steps summed: which resource is the real bottleneck, how much the Castle alone takes, and why most research costs no resources.
Game data is compiled and checked by players — where it comes from and how to report an error.