HIGH COLLEGE SIMULATOR
High College Simulator
The High College Simulator helps you plan research upgrades for your War and Order High College. Configure different research paths and instantly see the resource requirements for each branch to prioritize effectively.
Optimize your research order to unlock the most powerful bonuses faster, and avoid wasting resources on paths that don't align with your current strategy.
Set AZURITE Limit:
Manage Food I
0 / 5
NEXT LVL: +1170Manage Wood I
0 / 5
NEXT LVL: +1170Manage Stone I
0 / 5
NEXT LVL: +1340Manage Iron I
0 / 5
NEXT LVL: +1340Superior Leadership I
0 / 5
NEXT LVL: +680Melee Attack I
0 / 10
NEXT LVL: +270Ranged Attack I
0 / 10
NEXT LVL: +270Melee HP I
0 / 10
NEXT LVL: +270Ranged HP I
0 / 10
NEXT LVL: +270Superior Angel Attack I
0 / 10
NEXT LVL: +320Superior Angel HP I
0 / 10
NEXT LVL: +320Elite Blade I
0 / 10
NEXT LVL: +320Invasion Blade I
0 / 10
NEXT LVL: +320Elite Shield I
0 / 10
NEXT LVL: +320Invasion Shield I
0 / 10
NEXT LVL: +320Rally Decree I
0 / 10
NEXT LVL: +800Manage Food II
0 / 5
NEXT LVL: +3000Manage Wood II
0 / 5
NEXT LVL: +3000Manage Stone II
0 / 5
NEXT LVL: +3370Manage Iron II
0 / 5
NEXT LVL: +3370Superior Leadership II
0 / 5
NEXT LVL: +2010Melee Attack II
0 / 10
NEXT LVL: +1570Ranged Attack II
0 / 10
NEXT LVL: +1570Melee HP II
0 / 10
NEXT LVL: +1570Ranged HP II
0 / 10
NEXT LVL: +1570Superior Angel Attack II
0 / 10
NEXT LVL: +1680Superior Angel HP II
0 / 10
NEXT LVL: +1680Elite Blade II
0 / 10
NEXT LVL: +1680Invasion Blade II
0 / 10
NEXT LVL: +1680Elite Shield II
0 / 10
NEXT LVL: +1680Invasion Shield II
0 / 10
NEXT LVL: +16800%
| Research | Level | Azurite | Cumulative | Effect at this level |
|---|---|---|---|---|
| Manage Food I | 1 | 1,170 | 1,170 | Reduces Food costs for Building 2%. |
| Manage Food I | 2 | 1,430 | 2,600 | Reduces Food costs for Building 4%. |
| Manage Food I | 3 | 1,650 | 4,250 | Reduces Food costs for Building 6%. |
| Manage Food I | 4 | 0 | 4,250 | Reduces Food costs for Building 8%. |
| Manage Food I | 5 | 0 | 4,250 | Reduces Food costs for Building 10%. |
| Manage Wood I | 1 | 1,170 | 1,170 | Reduces Wood costs for Building 2%. |
| Manage Wood I | 2 | 1,430 | 2,600 | Reduces Wood costs for Building 4%. |
| Manage Wood I | 3 | 1,650 | 4,250 | Reduces Wood costs for Building 6%. |
| Manage Wood I | 4 | 0 | 4,250 | Reduces Wood costs for Building 8%. |
| Manage Wood I | 5 | 0 | 4,250 | Reduces Wood costs for Building 10%. |
| Manage Stone I | 1 | 1,340 | 1,340 | Reduces Stone costs for Building 2%. |
| Manage Stone I | 2 | 1,620 | 2,960 | Reduces Stone costs for Building 4%. |
| Manage Stone I | 3 | 2,060 | 5,020 | Reduces Stone costs for Building 6%. |
| Manage Stone I | 4 | 0 | 5,020 | Reduces Stone costs for Building 8%. |
| Manage Stone I | 5 | 0 | 5,020 | Reduces Stone costs for Building 10%. |
| Manage Iron I | 1 | 1,340 | 1,340 | Reduces Iron costs for Building 2%. |
| Manage Iron I | 2 | 1,620 | 2,960 | Reduces Iron costs for Building 4%. |
| Manage Iron I | 3 | 2,060 | 5,020 | Reduces Iron costs for Building 6%. |
| Manage Iron I | 4 | 0 | 5,020 | Reduces Iron costs for Building 8%. |
| Manage Iron I | 5 | 0 | 5,020 | Reduces Iron costs for Building 10%. |
| Superior Leadership I | 1 | 680 | 680 | Increase the limit of the Marching Army to 1600. |
| Superior Leadership I | 2 | 890 | 1,570 | Increase the limit of the Marching Army to 3200. |
| Superior Leadership I | 3 | 1,130 | 2,700 | Increase the limit of the Marching Army to 4800. |
| Superior Leadership I | 4 | 1,400 | 4,100 | Increase the limit of the Marching Army to 6400. |
| Superior Leadership I | 5 | 1,680 | 5,780 | Increase the limit of the Marching Army to 8000. |
| Melee Attack I | 1 | 270 | 270 | Increases the Attack of Infantry and Cavalry 1%. |
| Melee Attack I | 2 | 380 | 650 | Increases the Attack of Infantry and Cavalry 2%. |
| Melee Attack I | 3 | 500 | 1,150 | Increases the Attack of Infantry and Cavalry 3%. |
| Melee Attack I | 4 | 610 | 1,760 | Increases the Attack of Infantry and Cavalry 4%. |
| Melee Attack I | 5 | 730 | 2,490 | Increases the Attack of Infantry and Cavalry 5%. |
| Melee Attack I | 6 | 850 | 3,340 | Increases the Attack of Infantry and Cavalry 6%. |
| Melee Attack I | 7 | 990 | 4,330 | Increases the Attack of Infantry and Cavalry 7%. |
| Melee Attack I | 8 | 1,130 | 5,460 | Increases the Attack of Infantry and Cavalry 8%. |
| Melee Attack I | 9 | 1,280 | 6,740 | Increases the Attack of Infantry and Cavalry 9%. |
| Melee Attack I | 10 | 1,450 | 8,190 | Increases the Attack of Infantry and Cavalry 10%. |
| Ranged Attack I | 1 | 270 | 270 | Increases the Attack of Mages and Archers 1%. |
| Ranged Attack I | 2 | 380 | 650 | Increases the Attack of Mages and Archers 2%. |
| Ranged Attack I | 3 | 500 | 1,150 | Increases the Attack of Mages and Archers 3%. |
| Ranged Attack I | 4 | 610 | 1,760 | Increases the Attack of Mages and Archers 4%. |
| Ranged Attack I | 5 | 730 | 2,490 | Increases the Attack of Mages and Archers 5%. |
| Ranged Attack I | 6 | 850 | 3,340 | Increases the Attack of Mages and Archers 6%. |
| Ranged Attack I | 7 | 990 | 4,330 | Increases the Attack of Mages and Archers 7%. |
| Ranged Attack I | 8 | 1,130 | 5,460 | Increases the Attack of Mages and Archers 8%. |
| Ranged Attack I | 9 | 1,280 | 6,740 | Increases the Attack of Mages and Archers 9%. |
| Ranged Attack I | 10 | 1,450 | 8,190 | Increases the Attack of Mages and Archers 10%. |
| Melee HP I | 1 | 270 | 270 | Increases the HP of Infantry and Cavalry 1%. |
| Melee HP I | 2 | 380 | 650 | Increases the HP of Infantry and Cavalry 2%. |
| Melee HP I | 3 | 500 | 1,150 | Increases the HP of Infantry and Cavalry 3%. |
| Melee HP I | 4 | 610 | 1,760 | Increases the HP of Infantry and Cavalry 4%. |
| Melee HP I | 5 | 730 | 2,490 | Increases the HP of Infantry and Cavalry 5%. |
| Melee HP I | 6 | 850 | 3,340 | Increases the HP of Infantry and Cavalry 6%. |
| Melee HP I | 7 | 990 | 4,330 | Increases the HP of Infantry and Cavalry 7%. |
| Melee HP I | 8 | 1,130 | 5,460 | Increases the HP of Infantry and Cavalry 8%. |
| Melee HP I | 9 | 1,280 | 6,740 | Increases the HP of Infantry and Cavalry 9%. |
| Melee HP I | 10 | 1,450 | 8,190 | Increases the HP of Infantry and Cavalry 10%. |
| Ranged HP I | 1 | 270 | 270 | Increases the HP of Mages and Archers 1%. |
| Ranged HP I | 2 | 380 | 650 | Increases the HP of Mages and Archers 2%. |
| Ranged HP I | 3 | 500 | 1,150 | Increases the HP of Mages and Archers 3%. |
| Ranged HP I | 4 | 610 | 1,760 | Increases the HP of Mages and Archers 4%. |
| Ranged HP I | 5 | 730 | 2,490 | Increases the HP of Mages and Archers 5%. |
| Ranged HP I | 6 | 850 | 3,340 | Increases the HP of Mages and Archers 6%. |
| Ranged HP I | 7 | 990 | 4,330 | Increases the HP of Mages and Archers 7%. |
| Ranged HP I | 8 | 1,130 | 5,460 | Increases the HP of Mages and Archers 8%. |
| Ranged HP I | 9 | 1,280 | 6,740 | Increases the HP of Mages and Archers 9%. |
| Ranged HP I | 10 | 1,450 | 8,190 | Increases the HP of Mages and Archers 10%. |
| Superior Angel Attack I | 1 | 320 | 320 | Increases the Attack of Angels 1%. |
| Superior Angel Attack I | 2 | 440 | 760 | Increases the Attack of Angels 2%. |
| Superior Angel Attack I | 3 | 570 | 1,330 | Increases the Attack of Angels 3%. |
| Superior Angel Attack I | 4 | 680 | 2,010 | Increases the Attack of Angels 4%. |
| Superior Angel Attack I | 5 | 810 | 2,820 | Increases the Attack of Angels 5%. |
| Superior Angel Attack I | 6 | 940 | 3,760 | Increases the Attack of Angels 6%. |
| Superior Angel Attack I | 7 | 1,080 | 4,840 | Increases the Attack of Angels 7%. |
| Superior Angel Attack I | 8 | 1,240 | 6,080 | Increases the Attack of Angels 8%. |
| Superior Angel Attack I | 9 | 1,400 | 7,480 | Increases the Attack of Angels 9%. |
| Superior Angel Attack I | 10 | 1,570 | 9,050 | Increases the Attack of Angels 10%. |
| Superior Angel HP I | 1 | 320 | 320 | Increases the HP of Angels 1%. |
| Superior Angel HP I | 2 | 440 | 760 | Increases the HP of Angels 2%. |
| Superior Angel HP I | 3 | 570 | 1,330 | Increases the HP of Angels 3%. |
| Superior Angel HP I | 4 | 680 | 2,010 | Increases the HP of Angels 4%. |
| Superior Angel HP I | 5 | 810 | 2,820 | Increases the HP of Angels 5%. |
| Superior Angel HP I | 6 | 940 | 3,760 | Increases the HP of Angels 6%. |
| Superior Angel HP I | 7 | 1,080 | 4,840 | Increases the HP of Angels 7%. |
| Superior Angel HP I | 8 | 1,240 | 6,080 | Increases the HP of Angels 8%. |
| Superior Angel HP I | 9 | 1,400 | 7,480 | Increases the HP of Angels 9%. |
| Superior Angel HP I | 10 | 1,570 | 9,050 | Increases the HP of Angels 10%. |
| Elite Blade I | 1 | 320 | 320 | Increases Damage of Troops during Elite War 2%. |
| Elite Blade I | 2 | 440 | 760 | Increases Damage of Troops during Elite War 4%. |
| Elite Blade I | 3 | 570 | 1,330 | Increases Damage of Troops during Elite War 6%. |
| Elite Blade I | 4 | 680 | 2,010 | Increases Damage of Troops during Elite War 8%. |
| Elite Blade I | 5 | 810 | 2,820 | Increases Damage of Troops during Elite War 10%. |
| Elite Blade I | 6 | 940 | 3,760 | Increases Damage of Troops during Elite War 12%. |
| Elite Blade I | 7 | 1,080 | 4,840 | Increases Damage of Troops during Elite War 14%. |
| Elite Blade I | 8 | 1,240 | 6,080 | Increases Damage of Troops during Elite War 16%. |
| Elite Blade I | 9 | 1,400 | 7,480 | Increases Damage of Troops during Elite War 18%. |
| Elite Blade I | 10 | 1,570 | 9,050 | Increases Damage of Troops during Elite War 20%. |
| Invasion Blade I | 1 | 320 | 320 | Increases Damage of Troops during Realm Invasion 2%. |
| Invasion Blade I | 2 | 440 | 760 | Increases Damage of Troops during Realm Invasion 4%. |
| Invasion Blade I | 3 | 570 | 1,330 | Increases Damage of Troops during Realm Invasion 6%. |
| Invasion Blade I | 4 | 680 | 2,010 | Increases Damage of Troops during Realm Invasion 8%. |
| Invasion Blade I | 5 | 810 | 2,820 | Increases Damage of Troops during Realm Invasion 10%. |
| Invasion Blade I | 6 | 940 | 3,760 | Increases Damage of Troops during Realm Invasion 12%. |
| Invasion Blade I | 7 | 1,080 | 4,840 | Increases Damage of Troops during Realm Invasion 14%. |
| Invasion Blade I | 8 | 1,240 | 6,080 | Increases Damage of Troops during Realm Invasion 16%. |
| Invasion Blade I | 9 | 1,400 | 7,480 | Increases Damage of Troops during Realm Invasion 18%. |
| Invasion Blade I | 10 | 1,570 | 9,050 | Increases Damage of Troops during Realm Invasion 20%. |
| Elite Shield I | 1 | 320 | 320 | Reduces Damage taken by Troops during Elite War 1.5%. |
| Elite Shield I | 2 | 440 | 760 | Reduces Damage taken by Troops during Elite War 3%. |
| Elite Shield I | 3 | 570 | 1,330 | Reduces Damage taken by Troops during Elite War 4.5%. |
| Elite Shield I | 4 | 680 | 2,010 | Reduces Damage taken by Troops during Elite War 6%. |
| Elite Shield I | 5 | 810 | 2,820 | Reduces Damage taken by Troops during Elite War 7.5%. |
| Elite Shield I | 6 | 940 | 3,760 | Reduces Damage taken by Troops during Elite War 9%. |
| Elite Shield I | 7 | 1,080 | 4,840 | Reduces Damage taken by Troops during Elite War 10.5%. |
| Elite Shield I | 8 | 1,240 | 6,080 | Reduces Damage taken by Troops during Elite War 12%. |
| Elite Shield I | 9 | 1,400 | 7,480 | Reduces Damage taken by Troops during Elite War 13.5%. |
| Elite Shield I | 10 | 1,570 | 9,050 | Reduces Damage taken by Troops during Elite War 15%. |
| Invasion Shield I | 1 | 320 | 320 | Reduces Damage taken by Troops during Realm Invasion 1.5%. |
| Invasion Shield I | 2 | 440 | 760 | Reduces Damage taken by Troops during Realm Invasion 3%. |
| Invasion Shield I | 3 | 570 | 1,330 | Reduces Damage taken by Troops during Realm Invasion 4.5%. |
| Invasion Shield I | 4 | 680 | 2,010 | Reduces Damage taken by Troops during Realm Invasion 6%. |
| Invasion Shield I | 5 | 810 | 2,820 | Reduces Damage taken by Troops during Realm Invasion 7.5%. |
| Invasion Shield I | 6 | 940 | 3,760 | Reduces Damage taken by Troops during Realm Invasion 9%. |
| Invasion Shield I | 7 | 1,080 | 4,840 | Reduces Damage taken by Troops during Realm Invasion 10.5%. |
| Invasion Shield I | 8 | 1,240 | 6,080 | Reduces Damage taken by Troops during Realm Invasion 12%. |
| Invasion Shield I | 9 | 1,400 | 7,480 | Reduces Damage taken by Troops during Realm Invasion 13.5%. |
| Invasion Shield I | 10 | 1,570 | 9,050 | Reduces Damage taken by Troops during Realm Invasion 15%. |
| Rally Decree I | 1 | 800 | 800 | Increases the limit of Rally Troops to 30000. |
| Rally Decree I | 2 | 0 | 800 | Increases the limit of Rally Troops to 60000. |
| Rally Decree I | 3 | 0 | 800 | Increases the limit of Rally Troops to 90000. |
| Rally Decree I | 4 | 0 | 800 | Increases the limit of Rally Troops to 120000. |
| Rally Decree I | 5 | 0 | 800 | Increases the limit of Rally Troops to 150000. |
| Rally Decree I | 6 | 0 | 800 | Increases the limit of Rally Troops to 180000. |
| Rally Decree I | 7 | 0 | 800 | Increases the limit of Rally Troops to 210000. |
| Rally Decree I | 8 | 0 | 800 | Increases the limit of Rally Troops to 240000. |
| Rally Decree I | 9 | 0 | 800 | Increases the limit of Rally Troops to 270000. |
| Rally Decree I | 10 | 0 | 800 | Increases the limit of Rally Troops to 300000. |
| Manage Food II | 1 | 3,000 | 3,000 | Reduces Food costs for Building 2%. |
| Manage Food II | 2 | 3,650 | 6,650 | Reduces Food costs for Building 4%. |
| Manage Food II | 3 | 0 | 6,650 | Reduces Food costs for Building 6%. |
| Manage Food II | 4 | 0 | 6,650 | Reduces Food costs for Building 8%. |
| Manage Food II | 5 | 0 | 6,650 | Reduces Food costs for Building 10%. |
| Manage Wood II | 1 | 3,000 | 3,000 | Reduces Wood costs for Building 2%. |
| Manage Wood II | 2 | 3,650 | 6,650 | Reduces Wood costs for Building 4%. |
| Manage Wood II | 3 | 0 | 6,650 | Reduces Wood costs for Building 6%. |
| Manage Wood II | 4 | 0 | 6,650 | Reduces Wood costs for Building 8%. |
| Manage Wood II | 5 | 0 | 6,650 | Reduces Wood costs for Building 10%. |
| Manage Stone II | 1 | 3,370 | 3,370 | Reduces Stone costs for Building 2%. |
| Manage Stone II | 2 | 4,040 | 7,410 | Reduces Stone costs for Building 4%. |
| Manage Stone II | 3 | 0 | 7,410 | Reduces Stone costs for Building 6%. |
| Manage Stone II | 4 | 0 | 7,410 | Reduces Stone costs for Building 8%. |
| Manage Stone II | 5 | 0 | 7,410 | Reduces Stone costs for Building 10%. |
| Manage Iron II | 1 | 3,370 | 3,370 | Reduces Iron costs for Building 2%. |
| Manage Iron II | 2 | 4,040 | 7,410 | Reduces Iron costs for Building 4%. |
| Manage Iron II | 3 | 0 | 7,410 | Reduces Iron costs for Building 6%. |
| Manage Iron II | 4 | 0 | 7,410 | Reduces Iron costs for Building 8%. |
| Manage Iron II | 5 | 0 | 7,410 | Reduces Iron costs for Building 10%. |
| Superior Leadership II | 1 | 2,010 | 2,010 | Increase the limit of the Marching Army to 1600. |
| Superior Leadership II | 2 | 2,360 | 4,370 | Increase the limit of the Marching Army to 3200. |
| Superior Leadership II | 3 | 2,730 | 7,100 | Increase the limit of the Marching Army to 4800. |
| Superior Leadership II | 4 | 3,140 | 10,240 | Increase the limit of the Marching Army to 6400. |
| Superior Leadership II | 5 | 3,570 | 13,810 | Increase the limit of the Marching Army to 8000. |
| Melee Attack II | 1 | 1,570 | 1,570 | Increases the Attack of Infantry and Cavalry 1%. |
| Melee Attack II | 2 | 1,680 | 3,250 | Increases the Attack of Infantry and Cavalry 2%. |
| Melee Attack II | 3 | 1,810 | 5,060 | Increases the Attack of Infantry and Cavalry 3%. |
| Melee Attack II | 4 | 1,940 | 7,000 | Increases the Attack of Infantry and Cavalry 4%. |
| Melee Attack II | 5 | 2,070 | 9,070 | Increases the Attack of Infantry and Cavalry 5%. |
| Melee Attack II | 6 | 2,210 | 11,280 | Increases the Attack of Infantry and Cavalry 6%. |
| Melee Attack II | 7 | 2,360 | 13,640 | Increases the Attack of Infantry and Cavalry 7%. |
| Melee Attack II | 8 | 2,510 | 16,150 | Increases the Attack of Infantry and Cavalry 8%. |
| Melee Attack II | 9 | 2,660 | 18,810 | Increases the Attack of Infantry and Cavalry 9%. |
| Melee Attack II | 10 | 2,810 | 21,620 | Increases the Attack of Infantry and Cavalry 10%. |
| Ranged Attack II | 1 | 1,570 | 1,570 | Increases the Attack of Mages and Archers 1%. |
| Ranged Attack II | 2 | 1,680 | 3,250 | Increases the Attack of Mages and Archers 2%. |
| Ranged Attack II | 3 | 1,810 | 5,060 | Increases the Attack of Mages and Archers 3%. |
| Ranged Attack II | 4 | 1,940 | 7,000 | Increases the Attack of Mages and Archers 4%. |
| Ranged Attack II | 5 | 2,070 | 9,070 | Increases the Attack of Mages and Archers 5%. |
| Ranged Attack II | 6 | 2,210 | 11,280 | Increases the Attack of Mages and Archers 6%. |
| Ranged Attack II | 7 | 2,360 | 13,640 | Increases the Attack of Mages and Archers 7%. |
| Ranged Attack II | 8 | 2,510 | 16,150 | Increases the Attack of Mages and Archers 8%. |
| Ranged Attack II | 9 | 2,660 | 18,810 | Increases the Attack of Mages and Archers 9%. |
| Ranged Attack II | 10 | 2,810 | 21,620 | Increases the Attack of Mages and Archers 10%. |
| Melee HP II | 1 | 1,570 | 1,570 | Increases the HP of Infantry and Cavalry 1%. |
| Melee HP II | 2 | 1,680 | 3,250 | Increases the HP of Infantry and Cavalry 2%. |
| Melee HP II | 3 | 1,810 | 5,060 | Increases the HP of Infantry and Cavalry 3%. |
| Melee HP II | 4 | 1,940 | 7,000 | Increases the HP of Infantry and Cavalry 4%. |
| Melee HP II | 5 | 2,070 | 9,070 | Increases the HP of Infantry and Cavalry 5%. |
| Melee HP II | 6 | 2,210 | 11,280 | Increases the HP of Infantry and Cavalry 6%. |
| Melee HP II | 7 | 2,360 | 13,640 | Increases the HP of Infantry and Cavalry 7%. |
| Melee HP II | 8 | 2,510 | 16,150 | Increases the HP of Infantry and Cavalry 8%. |
| Melee HP II | 9 | 2,660 | 18,810 | Increases the HP of Infantry and Cavalry 9%. |
| Melee HP II | 10 | 2,810 | 21,620 | Increases the HP of Infantry and Cavalry 10%. |
| Ranged HP II | 1 | 1,570 | 1,570 | Increases the HP of Mages and Archers 1%. |
| Ranged HP II | 2 | 1,680 | 3,250 | Increases the HP of Mages and Archers 2%. |
| Ranged HP II | 3 | 1,810 | 5,060 | Increases the HP of Mages and Archers 3%. |
| Ranged HP II | 4 | 1,940 | 7,000 | Increases the HP of Mages and Archers 4%. |
| Ranged HP II | 5 | 2,070 | 9,070 | Increases the HP of Mages and Archers 5%. |
| Ranged HP II | 6 | 2,210 | 11,280 | Increases the HP of Mages and Archers 6%. |
| Ranged HP II | 7 | 2,360 | 13,640 | Increases the HP of Mages and Archers 7%. |
| Ranged HP II | 8 | 2,510 | 16,150 | Increases the HP of Mages and Archers 8%. |
| Ranged HP II | 9 | 2,660 | 18,810 | Increases the HP of Mages and Archers 9%. |
| Ranged HP II | 10 | 2,810 | 21,620 | Increases the HP of Mages and Archers 10%. |
| Superior Angel Attack II | 1 | 1,680 | 1,680 | Increases the Attack of Angels 1%. |
| Superior Angel Attack II | 2 | 1,810 | 3,490 | Increases the Attack of Angels 2%. |
| Superior Angel Attack II | 3 | 1,940 | 5,430 | Increases the Attack of Angels 3%. |
| Superior Angel Attack II | 4 | 2,070 | 7,500 | Increases the Attack of Angels 4%. |
| Superior Angel Attack II | 5 | 2,210 | 9,710 | Increases the Attack of Angels 5%. |
| Superior Angel Attack II | 6 | 2,360 | 12,070 | Increases the Attack of Angels 6%. |
| Superior Angel Attack II | 7 | 2,510 | 14,580 | Increases the Attack of Angels 7%. |
| Superior Angel Attack II | 8 | 2,660 | 17,240 | Increases the Attack of Angels 8%. |
| Superior Angel Attack II | 9 | 2,810 | 20,050 | Increases the Attack of Angels 9%. |
| Superior Angel Attack II | 10 | 2,970 | 23,020 | Increases the Attack of Angels 10%. |
| Superior Angel HP II | 1 | 1,680 | 1,680 | Increases the HP of Angels 1%. |
| Superior Angel HP II | 2 | 1,810 | 3,490 | Increases the HP of Angels 2%. |
| Superior Angel HP II | 3 | 1,940 | 5,430 | Increases the HP of Angels 3%. |
| Superior Angel HP II | 4 | 2,070 | 7,500 | Increases the HP of Angels 4%. |
| Superior Angel HP II | 5 | 2,210 | 9,710 | Increases the HP of Angels 5%. |
| Superior Angel HP II | 6 | 2,360 | 12,070 | Increases the HP of Angels 6%. |
| Superior Angel HP II | 7 | 2,510 | 14,580 | Increases the HP of Angels 7%. |
| Superior Angel HP II | 8 | 2,660 | 17,240 | Increases the HP of Angels 8%. |
| Superior Angel HP II | 9 | 2,810 | 20,050 | Increases the HP of Angels 9%. |
| Superior Angel HP II | 10 | 2,970 | 23,020 | Increases the HP of Angels 10%. |
| Elite Blade II | 1 | 1,680 | 1,680 | Increases Damage of Troops during Elite War 2%. |
| Elite Blade II | 2 | 1,810 | 3,490 | Increases Damage of Troops during Elite War 4%. |
| Elite Blade II | 3 | 1,940 | 5,430 | Increases Damage of Troops during Elite War 6%. |
| Elite Blade II | 4 | 2,070 | 7,500 | Increases Damage of Troops during Elite War 8%. |
| Elite Blade II | 5 | 2,210 | 9,710 | Increases Damage of Troops during Elite War 10%. |
| Elite Blade II | 6 | 2,360 | 12,070 | Increases Damage of Troops during Elite War 12%. |
| Elite Blade II | 7 | 2,510 | 14,580 | Increases Damage of Troops during Elite War 14%. |
| Elite Blade II | 8 | 2,660 | 17,240 | Increases Damage of Troops during Elite War 16%. |
| Elite Blade II | 9 | 2,810 | 20,050 | Increases Damage of Troops during Elite War 18%. |
| Elite Blade II | 10 | 2,970 | 23,020 | Increases Damage of Troops during Elite War 20%. |
| Invasion Blade II | 1 | 1,680 | 1,680 | Increases Damage of Troops during Realm Invasion 2%. |
| Invasion Blade II | 2 | 1,810 | 3,490 | Increases Damage of Troops during Realm Invasion 4%. |
| Invasion Blade II | 3 | 1,940 | 5,430 | Increases Damage of Troops during Realm Invasion 6%. |
| Invasion Blade II | 4 | 2,070 | 7,500 | Increases Damage of Troops during Realm Invasion 8%. |
| Invasion Blade II | 5 | 2,210 | 9,710 | Increases Damage of Troops during Realm Invasion 10%. |
| Invasion Blade II | 6 | 2,360 | 12,070 | Increases Damage of Troops during Realm Invasion 12%. |
| Invasion Blade II | 7 | 2,510 | 14,580 | Increases Damage of Troops during Realm Invasion 14%. |
| Invasion Blade II | 8 | 2,660 | 17,240 | Increases Damage of Troops during Realm Invasion 16%. |
| Invasion Blade II | 9 | 2,810 | 20,050 | Increases Damage of Troops during Realm Invasion 18%. |
| Invasion Blade II | 10 | 2,970 | 23,020 | Increases Damage of Troops during Realm Invasion 20%. |
| Elite Shield II | 1 | 1,680 | 1,680 | Reduces Damage taken by Troops during Elite War 1.5%. |
| Elite Shield II | 2 | 1,810 | 3,490 | Reduces Damage taken by Troops during Elite War 3%. |
| Elite Shield II | 3 | 1,940 | 5,430 | Reduces Damage taken by Troops during Elite War 4.5%. |
| Elite Shield II | 4 | 2,070 | 7,500 | Reduces Damage taken by Troops during Elite War 6%. |
| Elite Shield II | 5 | 2,210 | 9,710 | Reduces Damage taken by Troops during Elite War 7.5%. |
| Elite Shield II | 6 | 2,360 | 12,070 | Reduces Damage taken by Troops during Elite War 9%. |
| Elite Shield II | 7 | 2,510 | 14,580 | Reduces Damage taken by Troops during Elite War 10.5%. |
| Elite Shield II | 8 | 2,660 | 17,240 | Reduces Damage taken by Troops during Elite War 12%. |
| Elite Shield II | 9 | 2,810 | 20,050 | Reduces Damage taken by Troops during Elite War 13.5%. |
| Elite Shield II | 10 | 2,970 | 23,020 | Reduces Damage taken by Troops during Elite War 15%. |
| Invasion Shield II | 1 | 1,680 | 1,680 | Reduces Damage taken by Troops during Realm Invasion 1.5%. |
| Invasion Shield II | 2 | 1,810 | 3,490 | Reduces Damage taken by Troops during Realm Invasion 3%. |
| Invasion Shield II | 3 | 1,940 | 5,430 | Reduces Damage taken by Troops during Realm Invasion 4.5%. |
| Invasion Shield II | 4 | 2,070 | 7,500 | Reduces Damage taken by Troops during Realm Invasion 6%. |
| Invasion Shield II | 5 | 2,210 | 9,710 | Reduces Damage taken by Troops during Realm Invasion 7.5%. |
| Invasion Shield II | 6 | 2,360 | 12,070 | Reduces Damage taken by Troops during Realm Invasion 9%. |
| Invasion Shield II | 7 | 2,510 | 14,580 | Reduces Damage taken by Troops during Realm Invasion 10.5%. |
| Invasion Shield II | 8 | 2,660 | 17,240 | Reduces Damage taken by Troops during Realm Invasion 12%. |
| Invasion Shield II | 9 | 2,810 | 20,050 | Reduces Damage taken by Troops during Realm Invasion 13.5%. |
| Invasion Shield II | 10 | 2,970 | 23,020 | Reduces Damage taken by Troops during Realm Invasion 15%. |
About the High College Simulator
The simulator covers 31 High College research options. You configure a research path and it returns the resource requirement for that branch, so you can price two competing paths before committing to either.
High College research is a long commitment, and the in-game interface shows you one node at a time. Pricing a whole branch up front changes the decision: a path that looks affordable node by node can turn out to cost more than the alternative that reaches the same place.
Using it step by step
Select the branch you are considering.
Configure the levels you want to reach on each node in that branch.
Read the total requirement, then repeat for the competing branch.
Compare the two totals against your actual income before starting either.
Frequently asked questions
Does the simulator change anything in my game account?
No. Nothing here touches your account — there is no login and no connection to the game. It is a planning surface: you model a path, read the cost, and then decide what to do in game.
Why price a whole branch instead of the next node?
Because the next node is the number the game already gives you. The decision that costs people weeks is choosing a branch, and that needs the total.
How does this differ from the Mystic College tool?
They are separate research systems with separate data, so they have separate tools. High College options and Mystic College paths are tracked independently.
Related tools
Mystic College Simulator — the other research system
Building and Technology Planner — fold research into a full upgrade queue
What the Cost Tables Actually Say — what the 135 college steps cost once you add them up
The High College, Priced in Azurite — 378,710 azurite to max all 31 researches, and the 29x gap between them
Guides that use this tool
Does Your Beast Choice Change the Cost? — Dragon, Panda, Pegasus and Phoenix each need exactly 267,705 talent points. 88% of that is talents all four share.
The High College, Priced in Azurite — 378,710 azurite to max all 31 researches, 29 levels that cost nothing, and a 29x gap between the most and least expensive line.
What the Cost Tables Actually Say — All 440 upgrade steps summed: which resource is the real bottleneck, how much the Castle alone takes, and why most research costs no resources.
Game data is compiled and checked by players — where it comes from and how to report an error.