HIGH COLLEGE SIMULATOR

High College Simulator

The High College Simulator helps you plan research upgrades for your War and Order High College. Configure different research paths and instantly see the resource requirements for each branch to prioritize effectively.

Optimize your research order to unlock the most powerful bonuses faster, and avoid wasting resources on paths that don't align with your current strategy.


Set AZURITE Limit:

Manage Food I

A_1

0 / 5

NEXT LVL: +1170

Manage Wood I

A_1

0 / 5

NEXT LVL: +1170

Manage Stone I

B_1

0 / 5

NEXT LVL: +1340

Manage Iron I

B_1

0 / 5

NEXT LVL: +1340

Superior Leadership I

C_1

0 / 5

NEXT LVL: +680

Melee Attack I

D_1

0 / 10

NEXT LVL: +270

Ranged Attack I

D_1

0 / 10

NEXT LVL: +270

Melee HP I

E_1

0 / 10

NEXT LVL: +270

Ranged HP I

E_1

0 / 10

NEXT LVL: +270

Superior Angel Attack I

F_1

0 / 10

NEXT LVL: +320

Superior Angel HP I

G_1

0 / 10

NEXT LVL: +320

Elite Blade I

H_1

0 / 10

NEXT LVL: +320

Invasion Blade I

H_1

0 / 10

NEXT LVL: +320

Elite Shield I

I_1

0 / 10

NEXT LVL: +320

Invasion Shield I

I_1

0 / 10

NEXT LVL: +320

Rally Decree I

J_1

0 / 10

NEXT LVL: +800

Manage Food II

K_1

0 / 5

NEXT LVL: +3000

Manage Wood II

K_1

0 / 5

NEXT LVL: +3000

Manage Stone II

L_1

0 / 5

NEXT LVL: +3370

Manage Iron II

L_1

0 / 5

NEXT LVL: +3370

Superior Leadership II

M_1

0 / 5

NEXT LVL: +2010

Melee Attack II

N_1

0 / 10

NEXT LVL: +1570

Ranged Attack II

N_1

0 / 10

NEXT LVL: +1570

Melee HP II

O_1

0 / 10

NEXT LVL: +1570

Ranged HP II

O_1

0 / 10

NEXT LVL: +1570

Superior Angel Attack II

P_1

0 / 10

NEXT LVL: +1680

Superior Angel HP II

Q_1

0 / 10

NEXT LVL: +1680

Elite Blade II

R_1

0 / 10

NEXT LVL: +1680

Invasion Blade II

R_1

0 / 10

NEXT LVL: +1680

Elite Shield II

S_1

0 / 10

NEXT LVL: +1680

Invasion Shield II

S_1

0 / 10

NEXT LVL: +1680

0%

Available

378,710

Used / Total

0 / 378,710

$0

About the High College Simulator

The simulator covers 31 High College research options. You configure a research path and it returns the resource requirement for that branch, so you can price two competing paths before committing to either.

High College research is a long commitment, and the in-game interface shows you one node at a time. Pricing a whole branch up front changes the decision: a path that looks affordable node by node can turn out to cost more than the alternative that reaches the same place.


Using it step by step

  1. Select the branch you are considering.

  2. Configure the levels you want to reach on each node in that branch.

  3. Read the total requirement, then repeat for the competing branch.

  4. Compare the two totals against your actual income before starting either.


Frequently asked questions

Does the simulator change anything in my game account?

No. Nothing here touches your account — there is no login and no connection to the game. It is a planning surface: you model a path, read the cost, and then decide what to do in game.

Why price a whole branch instead of the next node?

Because the next node is the number the game already gives you. The decision that costs people weeks is choosing a branch, and that needs the total.

How does this differ from the Mystic College tool?

They are separate research systems with separate data, so they have separate tools. High College options and Mystic College paths are tracked independently.

Are the research costs verified?

The data is compiled by hand by players and checked against the game, not scraped, so it can lag a patch. If a figure does not match what you see in your own account, tell us on the contact page and it gets corrected.


Related tools


WAO Tools is an independent fan project and is not affiliated with War and Order or its publishers. Game data is compiled and maintained by players; if you spot a discrepancy, let us know.