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Strategy articles, reference guides, and beginner walkthroughs — written by players, for players.
Castle 40 costs 7.58B on its own. The buildings it makes you upgrade first push the bill to 12.60B, and past 40 azurite becomes the constraint.
Rally size runs from 50,000 to 1,946,000 across 40 Hall of War levels. Measured in full marches: 1 at level 16, 3 at 30, 5 at 39.
188,400 crystals and 7,530 relics to max one colossus. The last bonus unlocks at level 130, and the 20 levels after it are a third of the bill.
47 of the 53 army templates land between 350,000 and 353,500 troops. What changes between activities is the ratio, never the volume.
540 shards for a blue, 1,000 for a purple, 1,700 for an orange. The shard gap is 3.1x, the experience gap is 6.9x, and only 8 of the 35 go on at once.
37 decorations, 6 statues, 5 sets, 6 beast skins and 4 illusions, across 1,315 levels and 48 distinct stats. Computed from the WAO Tools garden table.
6,731 jewels and 1,154 essence to take one slot to level 40. Essence only starts at level 21, and the last ten levels are 63% of the bill.
Orange gear unlocks enhancement levels 21 to 30: worth 39% more on a combat enhancement and nothing at all on a development one.
1,272,912 runestones to max every totem. A gold one costs 7.1x a blue one, and the last fifth of the levels is 40% of the bill.
Dragon, Panda, Pegasus and Phoenix each need exactly 267,705 talent points. 88% of that is talents all four share.
378,710 azurite to max all 31 researches, 29 levels that cost nothing, and a 29x gap between the most and least expensive line.
Every pack tier divided by what it contains. The cheapest tier wins 93% of the time, and the same item swings up to 9.5x between packs.
All 440 upgrade steps summed: which resource is the real bottleneck, how much the Castle alone takes, and why most research costs no resources.
Only the army size limit locks on entry, so you load with every expansion piece you own and then swap into your damage set.
The exact setup for running monster hits all day: rank 30 monsters, one march queue, the stamina loadout, and where regeneration comes from.
The cheapest way to heal when no event is coming: which healing speed sources to equip, and how to size the heal to your alliance help limit.
Battle stats lock on entry in Elite War, but the army size limit does not. That gap lets you run an extra beast passive and a bigger march.
How Recast and Fortify work, the level caps per equipment quality, the four builds worth targeting, and every enhancement by slot.