ARTIFACTS
Artifacts Configuration
Artifacts are powerful gear pieces that significantly boost your forces in War and Order. This tool lets you configure and preview artifact setups for each combat force — Infantry, Cavalry, Archers, and Mages — so you can plan your investment before committing materials.
Select the artifact type and level for each slot, then review the combined stat bonuses across your full loadout. Compare different configurations to determine which combination delivers the highest value for your current progression stage.
Your artifact setups are saved to your browser. Use the Save button to preserve your configuration between sessions.
FORCE ARTIFACTS ARRAY
Add Artifact
Add Artifact
Add Artifact
Add Artifact
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Select an Artifact for Preview.
ARTIFACTS LIST
| Artifact | Quality | Stats |
|---|---|---|
| Aspisforce | Blue | *: Infantry Attack 10% **: Infantry HP 6.7% ***: Mage Attack 7.8% ****: Damage Reduction for Infantry 5.5% |
| Book Of Thothforce | Blue | *: Depot Capacity 15% **: Research Speed 16% ***: Building Speed 17% ****: HP Boost 5.5% |
| Boots of Speedforce | Blue | *: March Speed 15% **: Monster Attack Speed 29% ***: Recruitment Speed Up 17% ****: Stamina Recovery 7% |
| Chu-Ko-Nuforce | Blue | *: Archer Attack 10% **: Archer Damage 8.5% ***: Archer HP 6.7% ****: Infantry HP 7.8% |
| Draconiteforce | Blue | *: Max Wounded 4k **: Building Speed 16% ***: Healing Speed 17% ****: Attack Boost 5.5% |
| Emperor's Crowncrown | Blue | *: Monster Attack Speed 15% **: Gather Speed Boost 9% ***: Load Boost 9.5% ****: Infantry and Cavalry HP Boost 8% |
| Lubu’s Halberdforce | Blue | *: Cavalry Attack 10% **: Cavalry HP 6.7% ***: Archer Attack 7.8% ****: Damage Reduction for Cavalry 5.5% |
| Muramasaforce | Blue | *: Mage Attack 10% **: Mage HP 6.7% ***: Cavalry HP 7.8% ****: Mage Damage 8.5% |
| Curtanaforce | Purple | *: Damage Against Infantry Boost 11.8% **: Mage Attack 10.4% ***: Mage HP 11.7% ****: Cavalry Attack 12.4% *****: Attack Boost 9.5% |
| Draupnirforce | Purple | *: Reduces Wood cost for Building 420k **: Reduces Food cost for Building 234.5k ***: Depot Capacity 20% ****: Reduces Stone Costs for Building 56k *****: Max Wounded 5.5k |
| Durendalforce | Purple | *: Damage Against Cavalry Boost 11.8% **: Archer Attack 10.4% ***: Archer HP 11.7% ****: Infantry Attack 12.4% *****: Attack Boost 9.5% |
| Erebu's Crowncrown | Purple | *: Infantry and Cavalry HP Boost 11.8% **: Infantry Attack 8.5% ***: Angel HP 9.5% ****: Cavalry Attack 10% *****: Increase the Attack of Archers and Mages 9.5% |
| Feather Dressforce | Purple | *: Reduces Damage taken from Archers 18% **: Infantry HP 10.4% ***: Infantry Attack 11.7% ****: Archer HP 12.4% *****: HP Boost 9.5% |
| Ganjiang Moyeforce | Purple | *: HP Boost 11.8% **: Infantry HP 10.4% ***: Infantry Attack 11.7% ****: Cavalry Attack 12.4% *****: Troops Damage taken Reduction 7% |
| Gusliforce | Purple | *: Reduces Damage taken from Mages 18% **: HP Boost 9.5% ***: Attack Boost 6.9% ****: Damage Against Angels Boost 8% *****: Cavalry Attack 12.4% |
| Joyeuseforce | Purple | *: Infantry Attack 18% **: Army Size Limit 6.1k ***: Recruitment Speed Up 20% ****: March Speed 27% *****: Attack Boost 9.5% |
| MagicLampforce | Purple | *: Angel HP 18% **: Mage HP 10.4% ***: Angel Defense 11.7% ****: HP Boost 8.5% *****: Angel Attack 14% |
| Necronomiconforce | Purple | *: Max Golems 5.5k **: Golem Attack 31.1% ***: Golem HP 35% ****: Golem Defense 38% *****: Guardian Conversion 22% |
| Angel Swordforce | Orange | *: HP Boost 19% **: Cavalry Attack 15% ***: Infantry Attack 17% ****: Archer Attack 18.5% *****: Mage Attack 20% ******: Angel Limit 5.8k |
| Apollo's Bowforce | Orange | *: Damage Against Cavalry Boost 19% **: Archer Attack 7.5% ***: Damage Against Angels Boost 7.5% ****: Infantry Attack 14% *****: Cavalry HP 17.2% ******: Troops Damage 11% |
| Athena's Aegisforce | Orange | *: Reduces Damage taken from Archers 28% **: Infantry Defense 15% ***: Infantry HP 17% ****: HP Boost 12.5% *****: Troops Damage taken Reduction 10% ******: Damage Reduction for Infantry 15% |
| Brionacforce | Orange | *: Damage Against Infantry Boost 19% **: Mage Attack 15% ***: Mage HP 17% ****: Cavalry Attack 18.5% *****: Attack Boost 13.5% ******: Troops Damage taken Reduction 11% |
| Caledfwlchforce | Orange | *: Reduces Damage taken from Mages 28% **: Damage Against Angels Boost 11% ***: Cavalry Attack 17% ****: Attack Boost 12.5% *****: HP Boost 13% ******: Cavalry HP 22% |
| Cup of Jamshidforce | Orange | *: Max Golems 10.9k **: Golem Attack 48% ***: Golem HP 52.5% ****: Golem Defense 56.5% *****: Healing Speed 27% ******: HP Boost 15% |
| Emperor Swordforce | Orange | *: Reduces Damage taken from Archers 28% **: Infantry HP 15% ***: Infantry Attack 17% ****: Archer HP 18.5% *****: Troops Damage taken Reduction 10% ******: Attack Boost 15% |
| Eye of Horusforce | Orange | *: Reduces Stone costs for Building 134k **: Damage increased when defending 14.5% ***: Reduce the Iron cost for Building 34k ****: Max Wounded 7.5k *****: Defending Army Defense 18% ******: HP Boost 15% |
| Excaliburforce | Orange | *: Attack Boost 19% **: Cavalry Attack 15% ***: Army Size Limit 8.7k ****: Infantry Attack 18.5% *****: March Speed 31% ******: Troops Damage 11% |
| Fire Demon's Crowncrown | Orange | *: Damage Against Infantry and Cavalry Boost 13.8% **: Infantry and Cavalry HP Boost 14% ***: Attack Boost 13% ****: Damage Against Angels Boost 14% *****: Infantry and Cavalry Attack Boost 16% ******: Troops Damage 11% |
| Golden Armorforce | Orange | *: Reduces Damage taken from Mages 28% **: Cavalry Defense 15% ***: Cavalry HP 17% ****: HP Boost 12.5% *****: Damage Reduction for Cavalry 13.5% ******: Troops Damage taken Reduction 11% |
| Heavenly Spearforce | Orange | *: Damage Against Cavalry Boost 19% **: Archer HP 15% ***: Attack Boost 11.5% ****: Archer Attack 18.5% *****: Troops Damage 10% ******: Archer Damage 22% |
| Holy Robeforce | Orange | *: Angel HP 28% **: Mage HP 15.5% ***: Angel Defense 17% ****: Damage Reduction for Angels 12.5% *****: HP Boost 13.5% ******: Angel Attack 22% |
| Laevateinnforce | Orange | *: Army Size Limit 17k **: Attack Boost 10.5% ***: Reduces Damage taken from Mages 17% ****: Reduces Damage taken from Archers 18.5% *****: Troops Damage 10% ******: HP Boost 15% |
| Mjolnirforce | Orange | *: Damage Against Infantry Boost 19% **: Infantry Attack 15% ***: Attack Boost 12% ****: Mage Attack 18.5% *****: Infantry HP 20% ******: Mage Damage 22% |
| Poseidon's Tridentforce | Orange | *: Cross-Realm Attack Boost 24.8% **: Cross-Realm Damage To Cavalry Boost 12.5% ***: Cross-Realm Army Size Limit 11.3k ****: Cross-Realm Damage To Infantry Boost 15.5% *****: Cross-Realm Troops HP 16.5% ******: Cross-Realm Troops Damage 14.3% |
| Thunderbolt Crowncrown | Orange | *: Increase the Attack of Archers and Mages 20.7% **: Enemy Troops HP Reduction 11.5% ***: Angel Attack 17% ****: Enemy Troops Attack Reduction 12.5% *****: Archers and Mages HP Boost 16% ******: Troops Damage taken Reduction 11% |
About the artifacts configurator
The configurator holds 35 artifacts and lets you build a loadout across 5 force slots plus 3 crown slots, then read the combined stat effect. Because you are choosing from the full catalogue rather than only what you own, you can test a setup before committing shards to it.
There are 25 saved template slots, and an experience and shards calculator alongside the configurator. The reason to model this outside the game is that artifact materials are slow to accumulate and effectively unrecoverable once spent, so the cost of a wrong choice is measured in weeks.
Using it step by step
Fill your force slots with the artifacts you already own, to establish the baseline you are trying to beat.
Swap one slot at a time and watch which stat moves. Changing several at once hides which piece did the work.
Use the experience and shards calculator to price the upgrade path for the piece you settled on.
Save the setup as a template so you can come back and compare after the next event.
Frequently asked questions
What is the difference between force slots and crown slots?
Force slots are configured per troop type — Infantry, Cavalry, Archers and Mages — so their bonuses apply to that force. Crown slots are separate and tracked apart in the data. The configurator keeps them in distinct sections for that reason.
Should I spread upgrades across artifacts or focus one?
That depends on what you are optimising and no calculator settles it for you. What the tool does give you is the honest cost of each option, so the trade-off is visible before you spend rather than after.
Does the configurator know which artifacts I own?
No, and that is intentional — the whole catalogue stays selectable so you can model a piece you are considering chasing. Your saved templates are the record of what you actually run.
Related tools
Equipment and Enhancements — the other half of a march loadout
Troops Setup — save the formation these artifacts buff
Jewel Upgrade Calculator — price the jewels in the same gear slots
Guides that use this tool
What an Artifact Costs in Shards — 540 shards for a blue, 1,000 for a purple, 1,700 for an orange. The shard gap is 3.1x, the experience gap is 6.9x, and only 8 of the 35 go on at once.
What the Packs Actually Cost: 89 Packs, Priced — Every pack tier divided by what it contains. The cheapest tier wins 93% of the time, and the same item swings up to 9.5x between packs.
Anubis Tower: Expansion First, Then Damage — Only the army size limit locks on entry, so you load with every expansion piece you own and then swap into your damage set.
Batch Healing: Spend Help Times, Not Speed-Ups — The cheapest way to heal when no event is coming: which healing speed sources to equip, and how to size the heal to your alliance help limit.
Elite War: Lock Stats, Then Swap for Army Size — Battle stats lock on entry in Elite War, but the army size limit does not. That gap lets you run an extra beast passive and a bigger march.
Game data is compiled and checked by players — where it comes from and how to report an error.