
What Orange Equipment Actually Adds
Purple equipment caps enhancements at level 20. Orange raises the cap to 30. That is the whole reason to chase Orange, and it is usually presented as a flat upgrade.
It is not flat. For nine of the 48 enhancements, levels 21 to 30 give you nothing at all.
Every figure below is computed from the enhancement table that drives the equipment tool.
The two shapes
The 48 enhancements come in a handful of profiles. Every enhancement of a given family behaves identically — the numbers below are not averages, they are the actual values, shared by every member of the family.
| Family | Count | Base | Levels 1–10 | Levels 11–20 | Levels 21–30 |
|---|---|---|---|---|---|
| Combat (basic) | 15 | 6.0% | +0.5 / level | +0.8 / level | +1.2 / level |
| Combat (PvP) | 10 | 9.0% | +0.5 | +0.8 | +1.2 |
| Combat (PvP, higher tier) | 4 | 11.2% | +0.6 | +0.9 | +1.2 |
| Event | 4 | 11.5% | +0.8 | +1.0 | +1.3 |
| Development | 9 | 5.5% | +0.3 | +0.5 | +0.0 |
The development row is the story. Every other family gets more per level in the 21–30 band than in any band before it. Development gets zero.
What that means in one number
Take a basic combat enhancement and a development enhancement, both taken as far as they go:
| At level 20 | At level 30 | Gained from Orange | |
|---|---|---|---|
| Combat enhancement | 19.0% | 31.0% | +12.0 points, 39% of the final value |
| Development enhancement | 13.5% | 13.5% | nothing |
So Orange is worth a great deal on attack, HP, defence and event stats, and worth nothing on the nine development lines.
The nine that stop at 20
All nine share the same profile, and no enhancement outside this list behaves this way:
- Building Speed
- Research Speed
- Recruitment Speed Up
- Gather Speed Boost
- Load Boost
- March Speed
- Monster Attack Speed
- Stamina Recovery
- Wounded Limit Boost
If a piece of gear is carrying only these, taking it from Purple to Orange changes the cap and not the stat. That does not make Orange pointless on that piece — you may want to re-roll into a combat enhancement later — but the upgrade on its own buys nothing.
The 78 pieces, evenly spread
The equipment table is unusually tidy. Six slots, thirteen pieces each, no exceptions:
| Slot | Pieces |
|---|---|
| Weapon | 13 |
| Helmet | 13 |
| Clothes | 13 |
| Belt | 13 |
| Accessory | 13 |
| Boots | 13 |
By equipment level:
| Level | Pieces |
|---|---|
| 20 | 18 |
| 25 | 18 |
| 30 | 18 |
| 35 | 12 |
| 40 | 12 |
Two things this guide leaves out
Angel Limit and Army Size Limit are not in the comparison. They are flat troop counts with a base of 650, not percentages, so putting them in a table next to a 6% attack boost would produce a ranking with no meaning.
The four Golem enhancements are not here either. In the table on this site they read as zero at every level, including the base band, which would mean they never do anything. That is far more likely to be a gap in the data than a fact about the game, so rather than publish it as a finding it is flagged as missing. If you have the real values, the contact page is the way to get them in.
For what each enhancement is available on, and to plan a set, use the equipment tool. If you are weighing this against other spending, the cost tables are added up here.